Home
Forums
Contact Us
Gaming News
Downloads
FPS Games
Podcast Corner
Articles/Interviews
Screenshots
Videos
Upcoming Releases
Top Games
Useful Links
OPG Members
Server Rentals
Public UpLoad Area
Modding News
Mod Tutorial News
Mod Directory
Mod Tutorials
Graphics Tutorials
Useful Mod Tools
Computer Store
Hosting Solutions
About Us
Site Guidelines
OPG Staff
Staff Openings
OPG Clan
Link Us
Internal Links
Blank
What do you think of the Site Changes?
I really like it
It dont care for it
Go back and try again
Who the heck made it?
 

4 people have voted.

 
Index » Articles Send this page to a friend
StarCraft II Q&A PartI
Posted by Acidrain, 112 days ago

Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II.

As always, feel free to give the Devs and I a w00t if you are enjoying these batches!

---StarCraft II Q&A Batch 30: Map Maker Series 3---

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don’t have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?

While we don’t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.

4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?

Yes, we do plan to support multiplayer campaigns and linked maps.

5) Will all buildings stand alone and also can we have the ability to disable tech trees?

The tech tree will be fully configurable through customized data and/or triggers.

6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?

Yes, the tech tree and upgrade system will be fully configurable from the editor.


7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?

Yes, there will be extensive AI scripting support.

8) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?

Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.

---End of Transmission---


Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 
1
OPG: Frontlines Interview
Views:
3513
2
OPG: Interview Underwater Wars
Views:
372
3
FARCRYII: Q&A
Views:
364
4
Chris Plummer talks Tiberium
Views:
217
5
StarCraft II Q&A PartIII
Views:
211
OPG: Interview Underwater Wars
Q&A: Stargate Worlds MMORPG
Left 4 Dead Q&A
Battefield Heroes Q&A
StarCraft II New Q&A
Rainbow Six: Vegas 2 Review
Team Fortress 2 Q & A
Chris Plummer talks Tiberium
StarCraft II Q&A PartIII
StarCraft II Q&A PartI
StarCraft II Q&A PartII
Rainbow Six Vegas 2 Q&A
FARCRYII: Q&A
OPG: Frontlines Interview
Search the site:

 0 Active Users
Home | Forums | Submit News | Downloads | Submit File | Screenshots | Video | Contact || RSS
Welcome to Outpostgamez
OutpostGamez:  Frontlines Warfare | Battlefield Heroes | StarGate Worlds MMO | FarCry II | Tom Clancy Games | Rainbow Six Vegas 2 | Crysis | Battlefield 2/2142 | StarCraft II | SOLDIER OF FORTUNE PAYBACK Team Fortress 2 | Gears of War (PC) | Pirates of the Burning Sea (MMO) | Battlestar Galactica | World in Conflict | Left 4 Dead | Warmonger Operation Downtown | Unreal Tournament III | TimeShift | Armed Assault | Company of Heroes: Opposing Fronts | HAWX - Tom Clancy | Tiberium | GuildWars II | Tabula Rasa (MMO) | Enemy Territory: Quake Wars | Infinity (MMO) | Battlefield Bad Company | Battlefield 3 | Shadow Harvest |
Frontlines Warfare

Copyright © 2007-2008 Ouostgamez. All Rights Reserved.
This is a Gaming Network/Fan site based Website, Copyright Protected by their respective owners - No Copyright Infringement Is Intended - Customcms