Tiberium is a new tactical first-person shooter video game title in the Command & Conquer universe, currently under development at EA Los Angeles (EALA), the studio behind the Medal of Honor series and Command & Conquer 3: Tiberium Wars.[2] The game features squad-based gameplay mechanics. It has been confirmed by a source with inside knowledge of EALA that the project is a "Renegade/Battlefield-style FPS".[3][4] Tiberium was initially revealed when shots of the January 2008 issue of Game Informer was leaked,[5] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.
In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses Unreal Engine 3.[6][7]
On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25.
The game takes place 11 years after the Third Tiberium War in a wasteland that was once the Mediterranean Sea. The player takes the role of Ricardo Vega (main character of the novel), a GDI field commander recently pulled out of retirement, who is exploring the single complete Scrin Threshold Tower in this area. The tower is believed to be a relic from the Third Tiberium War but turns out to be the base of another Scrin invasion.[1]