Call of Duty: World at War is a World War II first-person shooter and the latest installment in the Call of Duty video game series. The title is scheduled to ship in 2008 for PC, PlayStation 3, Wii, and Xbox 360. It is set in the Pacific theatre and Eastern front of World War II.
Gameplay
Swimming elements will be introduced to the series for the first time in single player and multiplayer. While in water, the player can not sprint and will only move at half speed.
Multiplayer
World at War will feature cooperative gameplay (two players via split-screen or four players online) for the first time in the franchise. Vehicles, first introduced in Call of Duty: United Offensive, will return as well as new squad-based elements within multiplayer.
Plot
One part of a level entitled Maken Raid shows an Allied prisoner of war being tortured by the Japanese before having his throat slit by a katana. The player’s character witnesses this scene and is later rescued by US Marines who liberate the camp.
Development
World at War will have a two-year development cycle, double that of Treyarch’s previous title, Call of Duty 3.[4] The game will be powered by an enhanced version of Infinity Ward’s Call of Duty 4: Modern Warfare engine - improvements have been made to the physics engine and lighting model. Environments are now more destructible and can be set on fire with the flamethrower (which features propagating fire). Bullets can also cut holes in thin wood, making a gap big enough for the player to climb through.
If you have further information that you would like to pass onto us, please send it here.