| Supreme Ruler: Cold War Q&A |
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| Features | Top Stories |
| Written by Administrator on Monday, 18 April 2011 01:00 |
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Official Website: Supreme Ruler: Cold War Outpostgamez had the opportunity to sit down with David Thompson, Lead Designer / Co Founder of BattleGoat Studios.
A: There are many improvements to the AI over our previous games, and we will continue to develop it even more with better tactics long after release of Supreme Ruler Cold War. The very nature of this game versus the storyline of Supreme Ruler 2020 make all the nations much more interested in peace in the first place and therefore more likely to want to restore it.Also, one of the key concepts for the game is the spreading of “Spheres of Influence”. Although intimidation through military power might have some benefit, it’s also likely to scare countries into the enemy sphere for protection.
Q: ….And on internal politics? A: Internal political policies is one area that hasn’t changed a lot since the last game. You can still control taxation and spending policies as well as commodity elements. However the Tech Tree has increased dramatically over SR2020 and many of the new elements will certainly help your domestic agendas. One new area for Supreme Ruler Cold War is an increasing importance of the "Opposition Parties". Now not only do Democracies have to worry about losing elections, but the ability to fund Opposition groups and to encourage insurgencies is a key game element.
A: Much more attention is being paid to Insurgencies and Coup d’états this time round. They were such an integral part of Cold War tensions that we would be remiss if we didn’t include them.
A: There have always been a lot of internal differences in costs and policies based on the type of government that was in power in a nation. We are continuing with this idea and have made some additional tweaks, especially since we have to incorporate the whole idea of colonial possessions. However some of the core gameplay concepts of "centralized control" remain, which may give players a bit more ability to influence their regions than the real-life leaders may have had.
A: Actually before I answer that for Supreme Ruler Cold War, you might want to know about it for Supreme Ruler 2020. Based on some of the game engine improvements we’ve made, we’re actually about to make a new update available for SR2020. This update will improve game speed in many areas by about 25% over earlier versions. There will be of course additional improvements to the speed for Cold War, especially in times of peace, where a form of "fast forward" gameplay will be supported.
A: Yes and no. We have created better systems within the studio to change data and create specific scripts and scenarios. However we have not yet developed a good front end for these tools that make us able to release them to the general public. After the release of Supreme Ruler Cold War we are planning on dedicating time to creating some of these tools that will make modding easier. They will be released as a free update as soon as they are available. And like our previous games, Supreme Ruler Cold War does include the ability to create new campaign and scenario "cache" files for modders, so right from day one players who edit the text-based data files directly are able to create significant new mods, though it may take a bit of work.
A: We try to reflect accurate population levels and distribution based on the starting date of our game. If you are asking whether there is much movement of population, then the answer is “no”. That’s not to say that there is No Movement, but it is minimal. Most population change will continue to take place in urban centers (towns/cities).
From Boris ze Spider… A: Yes. North and South Korea will be at war and forces acting within those countries will support the war of their ally without necessarily having to declare war themselves. So, Chinese troops in North Korea will fire on U.S. troops in South Korea, but if a Chinese Patrol Boat drove by a U.S. ship in International Waters, then neither ship would fire on the other.
A: There will certainly be Tactical Nukes that could be developed and deployed within the game. Freefall bombs and short-range nuclear missiles are supported, though nuclear artillery shells are not. Using them though might not be the wisest of ideas . Based on the Cold War’s wonderful theory of “Mutually Assured Destruction”, any use of nuclear weapons will likely escalate beyond what was intended.
Q: Are there going to be chemical and Bio weapons, both strategic and tactical? The soviets did have bio weapons program throughout the cold war. A: We’ve struggled with the idea of including chemical and biological weaponry right back to our first game, Supreme Ruler 2010. We know that many countries have developed them, but we frequently have had arguments within the studio as to the practicality of using these kinds of weapons. Chemical weapons are generally not seen as strategically or tactically significant over other strategies, and their greatest effect is not military but civilian casualties. Biological weapons obviously have significant issues as well, and again their primary target is civilians. So for the purposes of our games we have left them out. This is the case with Supreme Ruler Cold War as well, but we may reconsider this with mods and expansions.
A: I’m told to say “Stay Tuned” for an answer to that one ! Look for an upcoming Developer Diary with information on Nuclear Weapon use in Supreme Ruler Cold War.Q: How exactly will "police" type actions work, I.E Korean involvement or Vietnam? Will the US simply conquer the territory, or will there be a way to send it back to the Koreans? A: Unlike Supreme Ruler 2020 there will be options on how to deal with captured territory. Whenever a conflict ends you will be able to choose to return territory to the original border or annex what you’ve captured. Also, in the case of the Korean War, any land the US captures would now be captured on behalf of South Korea.
A: Yes! We’re loosening up and improved the rules of incursions, especially for Air and Naval units. Q: Similar to above, but could we send subs into other countries sea territory without a DoW? (see above) A: One of the Developer Diaries that we will be releasing closer to the launch date will be a breakdown of how we’ve developed the whole nuclear war aspect of the game. That will include everything we’re doing from deployment to targeting, to “Mutually Assured Destruction” and it might even answer the question of whether it’s possible to win a nuclear war.
A: Deploying your nuclear weapons and launch platforms to other countries will be possible, but the idea of sharing their control with another nation will not. Launch control will only reside with your country for your weapons.
A: We’ve always liked our commodity system. While we did spend a large chunk of time reviewing it for possible changes, in the end we decided to keep it as it was, as it represents the major global-market commodities in the real world.
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Comments
On that note will be be able to send recon in with out capturing territory to spy/detect on the enemy and act as over-watch for such things as artillery?
a) The game immediately ends in a firey nuclear apocalypse
b) usa nukes me, I retaliate, we are both rendered useless wastelands
or c) The usa is reluctant to nuke, resulting in a tacticaly demanding and complex WWIII
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