The co-op modification Obsidian Conflict has released another version of their popular modification. This latest patch adds a slew of bug fixes, balances, and configuration options to make your gameplay experience the best that it can be.
Obsidian Conflict 1.33
Added Hand Grenades to weapon_scripted. Added some skill convars for fast zombie. Added points saving for players that get dropped from the server for any reason. Added sv_mapmodifyfile convar. Set this to the name of a mapadd script to be used on the next map instead of the default. Mounting settings will still be grabbed from the default mapadd script. Added sk_stalker_aggressive, which if set to 1, will force the Stalker to attack even when unprevoked. Added OnPlayerSpawn output to player spawn ents. NPC melee attacks being interupted by damage has been tweaked slightly to prevent stuttering. Made some alterations to the custom player model system. Shield now protects against Nervegas, Poison, Radiation, and Acid damage. Re-activated player lag compensation for teamplay maps and when friendly fire is on. Show all players key will now only show players on your team. Attention and medic calls will now only appear to/from players on your team. Fixed several team changing exploits and bugs. Fixed module models. Fixed a crash related to the hud waypoint system. Fixed some exploits related to Spectator mode. Fixed several point_message_multiplayer bugs. Fixed some infinite sound loops. Fixed logic_merchant_relay purchase sound playing everywhere.
For a list of official mirrors, full installers and patches, and more information on the mod itself, be sure to stop by obsidianconflict.com.


































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