Home
Forums
Contact Us
Gaming News
Downloads
Game Listing
Podcast Corner
Articles/Interviews
Screenshots
Videos
Upcoming Releases
Top Games
Useful Links
OPG Members
Server Rentals
Public UpLoad Area
Team Fortress 2
Half Life
Blizzard Gamez
Grand Theft Auto
Flying Titles
Mod Directory
Mod Tutorials
Graphics Tutorials
Useful Mod Tools
Computer Store
Hosting Solutions
About Us
Site Guidelines
OPG Staff
Staff Openings
OPG Clan
Link Us
Internal Links
Blank
What Game are you Looking Forward to?
COD: World At War
Battlefield Heroes
Startrek Online
Stargate Worlds
Grand Theft Auto IV
Crysis Warhead
FARCRYII
 

12 people have voted.

 
Index » Story Print this news articleSend this page to a friend
Battle.net Q&A 44 Discusses Mobility, Creep Tumors
Posted by Acidrain, 74 days ago Sep 10, 2008 01:12
  StarCraft II
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now

The latest StarCraft 2 Q&A Session on the Battle.net forums explains why Creep Tumors no longer act as base defense for the Zerg, showing a contrast to the Creep Colonies in StarCraft 2.

Dustin brought up two scenarios to why Creep Tumors no longer morph into other Zerg defenses:

1) You would be able to creep across the map by moving your creep-spawning base defenses.

2) It would be easier to accidentally end up with buildings off of creep because the creep-generator moved away.

This issue also compares the mobility of units from the three races, as the community questions the effectiveness of the Terran race in this aspect.

Additionally, the Observatory’s upgrades have been condensed into the Null Circuit, so the former building is no longer necessary to build an Observer from the Robotics Facility. Read on for more!

Chat with Devs: Something I noticed during our recent shows at Games Convention in Leipzig and PAX in Seattle is that many new players trying out the game who played Zerg built several creep tumors, thinking they were either defenses or going to morph into defenses. This eventually lead into a conversation with Dustin about why Creep Tumors no longer morph into base defenses. For those who dont know, a Creep Tumor is a building which expands creep around it significantly. Building this building is an excellent way to cover additional ground with creep, allowing for many new strategies, including aggressive Spine Crawler pushes (the mobile Sunken Colony).

Dustin brought up two scenarios to why Creep Tumors no longer morph into other Zerg defenses:

1) You would be able to creep across the map by moving your creep-spawning base defenses.

2) It would be easier to accidentally end up with buildings off of creep because the creep-generator moved away.

Thus, since the development team definitely wanted to give Zerg mobile defenses, they decided to split the roles of the Creep Tumor and the other Zerg defenses. This also allows for the team to make these Creep Tumors burrowed and very cheap in the latest build.

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

---StarCraft II Q&A Batch 44---

1) Is it possible for replays to contain more in depth player statistics such as average clicks per minute, number of hotkeys used, etc.. ? (starcraft2.com.au)

Replays will have much more info available in them that will include more detailed stat tracking, as well as other useful eSports related features.

2) Terrans currently appear to be at a disadvantage in terms of troop mobility, (as compared to ’Warp-in’ and ’Nydus Worm’) are there any plans to bring back the, ’drop-pod’ or other new transport mechanic? (sclegacy.com)

Actually, the Terrans have many units and mechanics that empower them with more mobility than the original StarCraft. The Reaper and Viking is a good example of new units that extend the Terrans raiding capabilities. Furthermore, Medivac Dropships offer more incentive to build lots of Dropships, which translate to more mobility for their entire army. Salvage is also another mechanic that helps in terms of rebuilding and moving a Terran base to new locations. Lastly, the Terrans are still the only side that can pick up and move their whole entire base, as well as being able to load SCVs in their Command Center now, allowing for quicker fast expanding strategies.

3) With the new high ground mechanic in place, an army can’t fight units that are on higher ground anymore until they get a spotter up the ledge. Both Zerg and Terran have the possibility to spot units on high ground with Overlords and floating buildings right from the start of the game, but the first Protoss unit to fly up there would be the Phase Prism. Could it be that Protoss players have a significant disadvantage on some maps because of this?(GameReplays.org)

In the latest builds of StarCraft II, the Protoss no longer need an Observatory to build Observers. Observers will be able to be built straight from the Robotics Facility, allowing earlier eyes on the battlefield.

We definitely saw that especially on certain maps, Terrans were able to block their choke point early, taking away much of the scouting portion of the game from Protoss, and are trying out this new solution for it. Additionally, we felt that Observers were too a crucial to the Protoss army to have them that far up the tech tree.

4) Will the Unit Portraits in SC2 be pre-rendered high quality video clips like in SC1 ? willygundersen (Battle.net)

The unit portraits will be shown in much higher quality than the actual units on the screen, similar to the original StarCraft and Warcraft III. They will not be video clips, but will be animations rendered in game. There will be several examples of their unit portraits in the next BlizzCast, where we have Dustin and Sammy discussing the process of creating a unit.

5) We all know how important it is that tier 1 units be effective at later tiers, which has prompted different unit abilities like the Zealots Charge. But it seems that the Protoss have a leg up in that they have Charge while the Zerglings have only their traditional speed boost without any AI enhancements. Is anything being planned for the Zergling? (starcraft2forum.org)

Due to the new game engine, Zerglings have much better pathing in StarCraft II, meaning they move much more efficiently. Zerglings are able to both surround enemy units easier and are more easily selectable as well, being able to control more than 12 at a time. Furthermore, Zerglings are also slightly smaller than their original StarCraft counterparts, and able to be morphed into Banelings, which are extremely effective against Zealots. Lastly, Zealots have also had their shield hit points reduced by 10, as compared to the original StarCraft Zealots.

---End of Transmission---
Prev: DIRECTV PPV BlizzCon Coverage Details Revealed
Next: Quake: Teleporter Madness!

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 
1
OPG - BFHeroes Beta Key Giv...
Views:
913
2
BFH: Win a Beta key - Part I
Views:
769
3
FARCRYII: Developer Blog Q&A
Views:
725
4
Frontlines PC Demo March 11th
Views:
699
5
Rein: Unreal Engine 3 COULD...
Views:
608
Skewed and Reviewed Interviews...
World at War Mod Tools Released
QuakeWars: Two Tools!
This Holiday Season, Give the ...
First GTA IV Episodic Content ...
Operation Peacekeeper v0.26 Re...
Battlefield: Pirates 2 - The C...
World at War Tops UK Charts
Another World at War Review
IGN AU Reviews World at War
Call of Duty 4 Mac Discount
Battle.net Q&A 46 Discusses Un...
Happy 10th Birthday, Half-Life!
New Chinatown Wars info
GTA IV Available on Steam!
Search the site:

 0 Active Users
Home | Forums | Submit News | Downloads | Submit File | Screenshots | Video | Contact | RSS
Welcome to Outpostgamez
OutpostGamez:  Frontlines Fuel of War | Battlefield Heroes | FarCry II | StarGate Worlds MMO | Left 4 Dead | Rainbow Six Vegas 2 | Crysis WarHead | Battlefield Bad Company | HAWX - Tom Clancy | Battlefield Series Crysis | Team Fortress 2 | StarCraft II | Tom Clancy Games | Pirates of the Burning Sea (MMO) | Gears of War (PC) | Enemy Territory: Quake Wars | Tiberium | Shadow Harvest | SOLDIER OF FORTUNE PAYBACK | Star Trek Online | Section 8 | World in Conflict | Diablo 3 | Battlestar Galactica | Call of Duty Series | Armed Assault | Company of Heroes: Opposing Fronts | GuildWars II | TimeShift |
Frontlines Warfare

Copyright © 2007-2008 Ouostgamez. All Rights Reserved.
This is a Gaming Network/Fan site based Website, Copyright Protected by their respective owners - No Copyright Infringement Is Intended - Customcms