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Over the weekend, DICE held a developer chat over an IRC channel. I read the chat log, and it kinda scared me when reading it. I think that developers these days are really sacrificing gameplay and functionality for accessibility and the ability to please more gamers through wider audiences.
Here’s some questions that I pulled from the chat log:
[N]lithium: Will bad company ever come to pc?
Karl-Magnus Troedsson: Hey all. Someone asked if BFBC will ever come to PC. No, this is very unlikely. BFBC was built from the ground up for next.gen consoles. But DICE won’t forget the PC heritage. :)
KorvaRunQ: What kinda clan support do we have in bfbc?
Jamie: You can join with friends through Xbox live - 4 of you can join a game and play together through various sessions, unlocking awards. There’ll be other more traditional elements provided through the website, but we don’t want to just leave it there.
Dace: Will we get a parachute?
KM: Currently there’s not parachutes in BFBC to avoid the Attackers having a too good time dropping of agents around the Defenders base.KM: ...again, a balance tweak.
JavaUser8: Will BFBC have prone in retail version?
Jamie: I think KM answered this a minute ago - we decided not to have prone from a balancing perspective for the recon class - they can really dominate, and so we wanted to try to keep the action flowing more by making them more detectableJamie: with prone in, they become can become almost invisible, which can really stall the game
DARRYL_: Will their be squad leader to squad leader chat in the retail game?
KM: Currently there’s no squad leader chat. We wanted to keep the team play closer in to the group, to the actual squad. Talk to the group and work towards the objective.
Rammstein: Why squad spawning? I understand it was done in Battlefield 2 and Frontlines: Fuel of War, but in those games you had to be leader to have people spawn on you, in this game, I can be sniping in a good spot and have my cover blown by idiots spawning on me and giving my position away when I am not even Squad Leader.
Jamie: The squad spawn is designed to get you closer to the action, and we’ve done some fairly major reworks after seeing how it’s worked in the Beta. It’s lot more robust now, and players that want the lone wolf experience will find themselves much less likely to be selected as the spawn point.
DICE is basically toning down their Battlefield Series in order to appease more gamers. The Sniper class is a great example. Modern Combat’s sniper wasn’t exactly difficult to use, it certainly didn’t have the bullet arc that Battlefield 2 PC’s sniper did, so in essence, yes, a prone MC sniper was God, just as it would be in BC. The problem here is DICE should have just added more difficulty to the shooting for a sniper, IE: sway on scope, bullet arc, leading, etc. But as you can see, that would be too difficult for your avg gamer to comprehend in a console shooter, thus it’s gone, and you have no prone option.
The squad leader to squad leader chat is really absurd. They say they want you to play as a group....how do you play as a single team if you’ve got 3-4 groups?
The end result here is that Bad Company is going to be a bad game. Developers are constantly pushing the envelope of destruction, graphics, eye-candy, and accessibility, and by doing this, they are destroying the challenge that was once presented in video games.
My only hope right now is that ID Software creates a break-out game with "Rage".