Welcome to the Crysis Weekly Update #11, an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.
The today’s update includes a full post-mortem of the multiplayer session that took place yesterday. We also got news on the patch development and the Intel / Crysis Mapping Contest for you. Additionally we have prepared the last part of our Crysis Outtakes video series.
Crysis - Patch Development Update
The news about the new patch that is in development for Crysis will be rather short this time. Unfortunately the news on this patch did not make it into this week’s update. We are still working on that, but cannot release further information about it at this stage.
Crytek vs. Community - the Multiplayer Session Report
In yesterday’s public multiplayer session on Crytek’s official test server, the community had the chance to stand against the Crytek All-Star Multiplayer Development Team.
During overall four thrilling matches within 1.5 hours, the slightly rusty Crytek team stood its man against the very strong team playing community! Thanks to the support to the =CRC= Clan on some maps the Crytekkers have been able to win 2 out of 4 matches due to base destruction.
We would like to thank everyone who took the time participating in this session and we will definitely consider re-doing this at some point.
Match Reports
The following you will find more detailed information on the different maps and their results. The whole session began with a small InstantAction warm up at around 7:30PM CET. The server began to fill quickly and the Crytek devs tried to catch up with the 1on1 skills of the community members, with partial success.
At 8.00PM CET the server changed the game mode to PowerStruggle and everyone was welcome to this gameplay session. Crytek took the North Korean side for all upcoming maps whereas the majority of the community played for the US Forces.
Four different maps have been played that included both, close combat situations as well as wide range maps with heavy air and ground vehicle support.








































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