Stargate Worlds is in development at the appropriately named Cheyenne Mountain. In the first of a series of developer journals here on WarCry, Lead World Builder Josh Kurtz supplies us with insights into cover in combat, a key part of their tactical combat design. He presents the journal in the format of a "question and answer session" with a "Jaffa Interrogator".
Here at Cheyenne Mountain Entertainment, we get a lot of questions about the combat system we are building for our first title, Stargate Worlds.
Specifically, we hear these questions a lot: What acts as cover? Do open environments have cover? How open are environments?
We locked lead world builder Josh Kurtz in a room with our Jaffa interrogator and refused to let him out until he gave us a clearer description of how cover will work in the Stargate Worlds tactical combat system:
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Jaffa Interrogator: What acts as cover? read on.......









































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