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COD4: Scrap v1.0 Map
Posted by Acidrain, 261 days ago Apr 28, 2008 21:21

Filename: mp_scrap.zip
Size: 47.0MB
Posted: Apr 28, 2008

This multiplayer map has a big layout with good points for snipers and regular skirmishers. This map works with most multiplayer game types. We will have the download available soon! HERE

Minimum System Requirements:
512 MB RAM, 0 MB VRAM, 8000 MB disk space

Read Me

ap Title                : mp_Scrap
Map Version : 1.0
Author : Carcass26

======================================================================

Game : Call of Duty 4

Supported Gametype : Multiplayer

: Deathmatch
: Team Deathmatch
: Sabotage
: Domination
: Search and Destroy
: Headquarters
: CTF / CTFb
: OldSchool

Map Size : 8-24 : Medium Map

======================================================================

Contents of this Package :

2x .ff
1x .iwd
4x Screenshots
Readme

======================================================================

Installation Instructions:

Extract mp_scrap folder to [root]/CoD4/usermaps (create folder if
missing)

Rcon name for map is "mp_scrap"

======================================================================

Construction Time : 10 weeks

Map Build Info : Brushes 7532
Curves 539
Terrain 1398
Total 9469

Brush Entities 1543
Box Entities 492
Model Entities 2426
Prefabs 1397
Total 5858

Custom Content : Custom decal texture
: 3 Custom scrap textures with Normal maps (Bump Maps)
: Custom Window Breaker Script
: Custom Struct/FX Script


Known Bugs : Map is created Sas vs Spetsnaz but works only with
mods that have the _teams.gsc updated.
If you play this on a server and it is not SAS vs Spetsnaz, you may need
to inform the Mod Creator that
that they need to update their _teams.gsc. This problem should be
corrected in 1.6 patch.
The correct player models will definitely be shown whilst using the
customMaps Mod.
: A very few models may appear black on low graphics settings. This is a
problem that I suspect is related to the Light Grid,
but have not been able to rectify it.
: The perspective of the minimap is a little off in the South West corner.
I’m still experimenting for a solution
to this common problem.
: Not so much a bug, but due to model limits I was unable to include
destructible cars to the Used Car Lot as
originally planned.

Average FPS : 70FPS

======================================================================

Project Info : I wanted to create a map that allowed the player to
have a different playing experience to a standard map,
in that they can quickly switch between Close Quarter Battles at ground
level to ambushing unsuspecting
players from above or sniping across the map.
The map is essentially a large open map, but can cater for all gameplay
styles. So a player can happily run
around with a shotgun, while another can climb to the high ground and
have plenty of options to snipe.
It took a lot of careful positioning of objects and terrain to ensure I
created a realistic location that
blocked certain Lines of Sight and ensured balanced gameplay, but I am
confident I’ve pulled it off.

This map is my submission to MODSCON08.

======================================================================

Thank You to : Zeroy for various tutorials
: Robinson for his Custom Struct/FX tutorial
: FD for his Custom Window Breaker Script
: Ray for his inspiration for the car crusher
: CGtextures.com for there great selection of images for custom texures
: Everyone that took the time to help test the map
: Everyone that put up with me constantly working on this project


======================================================================

Feedback : All feedback is welcome! Please email me with any problems or
comments.
Thanks for downloading, and Enjoy!

This map can be found on the ’Evil Monkeys Custom Hardcore’ server :
217.163.26.211:28960
Prev: COD4: New York City Map
Next: BF2142 Q&A On Upcoming Patch

Rating: 0.0, votes: 0
 
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