Home
Forums
Contact Us
Gaming News
Downloads
FPS Games
Podcast Corner
Articles/Interviews
Screenshots
Videos
Upcoming Releases
Top Games
Useful Links
OPG Members
Server Rentals
Public UpLoad Area
Modding News
Mod Tutorial News
Mod Directory
Mod Tutorials
Graphics Tutorials
Useful Mod Tools
Computer Store
Hosting Solutions
About Us
Site Guidelines
OPG Staff
Staff Openings
OPG Clan
Link Us
Internal Links
Blank
What do you think of the Site Changes?
I really like it
It dont care for it
Go back and try again
Who the heck made it?
 

4 people have voted.

 
Index » Story Print this news articleSend this page to a friend
Physics in Mass Market Games
Posted by Acidrain, 61 days ago May 6, 2008 13:15

You’re a special agent behind enemy lines. Tucked into a dark bunker, your heart races as you hear the rapidly approaching footsteps of a hostile guard. You cock your pistol, careful to not alert the guard. As he comes around the corner you hold your breath in anticipation. You raise the gun, lining up the sights with his head, but when you pull the trigger, he doesn’t react as you’d expect. Instead of falling backward, he awkwardly collapses towards you, his arm passing through a nearby wall. You’re immediately ripped from the otherwise immersive experience and remember you were just playing a computer game.

Physics are an important factor in creating an immersive experience in video games. All the most memorable games have found ways of overcoming the technological constraints of their time to create experiences that kept players coming back. When physics are done wrong, it can be disastrous. Bargain bins are littered with games that invested more in movie licenses or flashy graphics than they did into tweaking the physics to make the gameplay enjoyable. But when done right, the results are powerful and memorable.

To understand the current climate of game physics, one must first understand a brief history of pivotal games physics technologies and how they have influenced other game developers, as well as current technologies that are still in the process of being introduced.

The Golden Era: 1962-1981
Even before the advanced 3D graphics of current generation video games, physics played an important role in the game experience. One of the earliest examples of successful game physics is in Spacewar, released in 1962. In Spacewar, players control spaceships that fire bullets and missiles at one another while avoiding being shot or colliding with a star. The physics in that game calculates a gravitational pull that arcs the trajectory of bullet fire, and pulls ships toward them. This gives the game a unique feel that even later more technologically advanced games like Asteroids can’t reproduce.

A decade later Pong brought games to mainstream audiences. While Pong had primitive gameplay -- two paddles knocking a ball back and forth -- it’s based on a simple physics calculation that determines where on the paddle the ball will hit and bounces it back at the appropriate angle. Atari knew it was on to something good and used the same game mechanic in a single-player version, Breakout. Instead of trying to beat an opponent, the player tries to destroy stationary bricks.

Read on.......

Prev: Design Lesson 101: Crysis
Next: Rise Of Web-Based MMO’s?

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 
1
FARCRYII: Developer Blog Q&A
Views:
299
2
Frontlines PC Demo March 11th
Views:
294
3
Rainbow Six: Vegas 2
Views:
268
4
Rein: Unreal Engine 3 COULD...
Views:
263
5
Frontlines: Fuel of War Pre...
Views:
211
Happy 4th of July!
E3 Big list Update
BF Bad Company - Free MP3 Audio
Design a Street track - WIN Si...
Team Fortress 2 Set for Heavy ...
StarGate Worlds - In Game Footage
Diablo III’s Multiplayer Story...
Battlefield Heroes Ringtone
BF2: Pirates Mod Update Video
Stargate Worlds Gameplay Premi...
SGW: Win an Alienware Computer
StarGate: General Hammond Died!
CryMod: Theme Park
Pre-E3 2008: Show Floor Lineup
CryMod: Mountains Level
Search the site:

 0 Active Users
Home | Forums | Submit News | Downloads | Submit File | Screenshots | Video | Contact || RSS
Welcome to Outpostgamez
OutpostGamez:  Frontlines Warfare | Battlefield Heroes | StarGate Worlds MMO | FarCry II | Tom Clancy Games | Rainbow Six Vegas 2 | Crysis | Battlefield 2/2142 | StarCraft II | SOLDIER OF FORTUNE PAYBACK Team Fortress 2 | Gears of War (PC) | Pirates of the Burning Sea (MMO) | Battlestar Galactica | World in Conflict | Left 4 Dead | Warmonger Operation Downtown | Unreal Tournament III | TimeShift | Armed Assault | Company of Heroes: Opposing Fronts | HAWX - Tom Clancy | Tiberium | GuildWars II | Tabula Rasa (MMO) | Enemy Territory: Quake Wars | Infinity (MMO) | Battlefield Bad Company | Battlefield 3 | Shadow Harvest |
Frontlines Warfare

Copyright © 2007-2008 Ouostgamez. All Rights Reserved.
This is a Gaming Network/Fan site based Website, Copyright Protected by their respective owners - No Copyright Infringement Is Intended - Customcms