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FFOW: v1.1.0 Released
Posted by Acidrain, 172 days ago Jun 5, 2008 19:36
  Frontlines Fuel of War
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now

Kaos Studios released the long awaited 1.1.0 patch for the PC version of Frontlines: Fuel of War. A long list of changes and additions are included so check out the full changelog below.

New Features

  • PunkBuster anti-cheat has been added
  • Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser

  • Phase 1 of the NEW Server Browser
    • New streamlined design w/easy to use layout
    • Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
      • Server Name filter will search entire through entire server names for matching criteria
      • Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
      • Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
    • Server Information Box
      • Added server IP display
      • Added server name display
      • Added text clan/server company/message of the day support
    • Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
      • Can apply filters to pulled servers
    • Server Browser no longer refreshes when coming back from the server info screens.
    • Enter IP Address can now use IP’s with ports and can use alpha characters

[+/-] Click to expand this text

Gameplay
  • Players can no longer stick Landmines onto their legs
  • Invert controls for land vehicles has been fixed
  • Players can no longer “fly” or “jump” around levels
  • Turrets will no longer continue firing when squad menu is raised
  • All passengers in a vehicle will see hit notifications
  • Sentry guns take less damage to destroy.
  • Sentry guns will cause slightly less damage.
  • Sentry guns will no longer respawn after being destroyed.
  • Grenade launcher damage vs infantry has been reduced.
  • Railgun rounds, clips, fire speed and damage radius have been adjusted.
  • Character Movement Changes
    • Forced pause which prevented the player from moving when recovering from a jump has been removed
    • Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
    • Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
    • Sprinting while crouched or prone has been removed
    • Jumping from and to prone should now be impossible
    • A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
    • Character ground speed has been slightly increased, this includes strafe speed
    • Free fall speed has increased for a more realistic feeling
  • Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

User Interface
  • Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
  • Scoreboard bugs related to double entries and zero point entries fixed
  • Scoreboard now displays server name, server IP and personal ping
  • Player can now paste text longer than the max characters set for a text box.

Crashes
  • Fix for reported ATI X800/X850 user crashes on start up
  • Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab).
  • Added NULL check to stop players from inputting illegal characters and crashing the game
  • Systems with the Ageia PhysX card will no longer result in game crashes
  • Server crash caused by PhysX issue has been addressed

Localization
  • Polish language fixes to load screens and gameplay text

Miscellaneous
  • Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)
  • Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
  • Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
  • Effective melee distance to be reduced
  • When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
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