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Spore: System Specs Released!
Posted by Acidrain, 72 days ago Jun 11, 2008 00:23

Electronic Arts has released system requirements for Spore, designer Will Wright’s much anticipated create-and-evolve-your-own-species simulator. Spore is being made by Maxis, the developer that brought us SimCity and The Sims. The technical specifications (originally posted at Spore.com) for the game are below:

Windows XP
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 6 GB of hard drive space

Windows Vista
- 2.0 GHz P4 processor or equivalent
- 768 MB RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 6 GB of hard drive space

Supported Video Cards

ATI Radeon series
- 9500, 9600, 9800
- X300, X600, X700, X800, X850
- X1300, X1600, X1800, X1900, X1950
- 2400, 2600, 2900,
- 3650, 3850
NVIDIA GeForce series
- FX 5900, FX 5950
- 6200, 6500, 6600, 6800,
- 7200, 7300, 7600, 7800, 7900, 7950
- 8400, 8500, 8600, 8800
Intel Extreme Graphics
- GMA 950, GMA X3000, GMA X3100

For computers using built-in graphics chipsets, the game requires at least:
- Intel Integrated Chipset, 945GM or above.
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.
- 768 MB RAM



Mac System Requirements
- Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4.7GB of hard drive space for installation, plus additional space for creations.*

Supported Video Cards

ATI Radeon series
- X1600, X1900, HD 2400, HD 2600
NVIDIA GeForce series
- 7300, 7600, 8600, 8800
Intel Extreme Graphics
- GMA X3100

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