The first person model stands at 3,612 triangles, including the iron sights, leaving room for a little more detail. The third person model, based from the first person counterpart, stands at 1,430 triangles. Both use two 2048x2048 body textures (F2000/Magazine), two 2048x2048 bump maps (F2000/Magazine), and one 2048x2048 specular map for the F2000 itself. That said, there can be many variations of the body texture (as seen in one of the attached photos) allowing some custom camoflauges to be added. Camoflauge artist Whipser44 may make a few different camoflauges for the final version, but the only thing I have to show now is a crappy attempt to mimic one of his reptilian camos(see attached render). Hopefully I can show off some of his talent in the near future.



































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