The Far Cry 2 level on display at E3 was the same one we got a look at months ago, and I managed to play through it in an almost identical fashion.
After embarrassing myself with a flamethrower for a few minutes, I had a chance to talk with Far Cry 2 creative director Clint Hocking, who took me through a few detailed examples of what we’ll be doing in the open-world shooter.
We also touched on a now-discarded feature, as well as the expansive multiplayer features set to appear on both console and PC platforms.
Shack: So we’ve seen how the game plays within a mission, but not a lot on how the game will play over several. Is it going to be like Grand Theft Auto?
Clint Hocking: It is kind of like Grand Theft Auto. I mean, the mission structure is.. there’s sort of.. I’m not going to talk about side missions, and exploration and stuff like that. But it’s an open world, so when you’re not on a mission you’re free to go where you want, and do whatever you want. There are markers on your map telling you where you can go get a mission. Of course you can explore, you can unlock stuff, you can do whatever you want.









































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