1) When licensing the Far Cry brand you purchased the Cry Engine and it seems logical that this powerful peace of technology will be the technical base of Far Cry 2 too? Is that correct?
DG: No, I understand the reasoning but it is incorrect. The engine was licensed mostly for use on the console adaptations of the original Far Cry. On Far Cry 2, we had a mandate not only to build an ambitious sequel to Far Cry but also to build a new cutting edge in-house technology. We started building that new technology in 2005. Our engine is called Dunia and was built from the ground up to support the scope and goals of Far Cry 2.
2) Was it necessary to reprogram or even add code to the engine? If so what parts were altered what kind of technical features were integrated into the engine? What were the reasons behind these alterations?
Read on... Fantastic interview on Far Cry and its future!








































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