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CryMod: C&C Tiberian Genesis
Posted by Acidrain, 110 days ago Aug 5, 2008 18:57
  Crysis
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now

C&C Tiberian Genesis, a mod in development by C&C Freakz. In this video update there’s a lot of new content, all of which was shot in-game.

New PR Manager

The new PR manager of the team, Encrtia, posted a reason for the period of silence on the mod.

"Firstly, I must apologize for this late update, but, the Tiberian Genesis mod has been undergoing major Staff shortages. As you can imagine, it has been hard to progress, and troublesome, but with the remaining staff, we have conjured up more goodies to share, hoping to maintain interest amongst our fans and viewers.

In this video, you shall be shown a taster of some Work In Progress. This would be including the linear disruptor, agile nod-buggy, Hover MLRS, mighty harvester, and GDI’s Assault Rifle in action. It shows a small glimpse of what has been produced, with nothing being the final, but still rockin’.

The video update
Before watching, here’s a list of new/changed stuff you might want to look for:

    * First vehicle engine and weapon sounds composed by Hawk_Db.
    * Nod-buggy’s Dual Cannon has been replaced with a new Quad Cannon.
    * Temporary textures have been implemented for various vehicles and buildings.
    * Lights have been added to the various vehicles previously installed.
    * The driving physique has been greatly improved.
    * The disruptor has finally acquired a new Beam attack created by Nico.
    * The disruptor beam is now passable through walls, and other such objects.
    * The 4 tread tank physique has been stabilised, and improved thanks to MWLL.
    * First vehicle HUDs were implemented.
    * The build menu based up temporary flash scripts and is in work now by our New Flash Designer.
    * GDI’s soldier model has been merged with AI.

Prev: CryMod: Marauder Hike
Next: CryMod: Release - Portal Gun

Rating: 0.0, votes: 0
 
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