BlizzCast Episode 4 Released
Episode four of Blizzard’s official podcast is finally here! Although most of the discussions and Q&A focused on World of WarCraft’s expansion, Wrath of The Lich King, there was an interesting community Q&A session with Mike Heiberg, Senior Game Designer and David Kim, Associate Game Balance Designer for StarCraft 2.Bornakk: The first question is from D10 at teamliquid.net – What is the reason for the decreased mineral collection by workers? (It goes from 8 to 6 per round.) Is it better worker A.I. or a more economy heavy game maybe?
Mike Heiberg: The harvest rates for classic and Starcraft II are basically the same.
David Kim: It feels faster though, the minerals anyway.
Mike Heiberg: It feels faster at certain points, certainly more so mid to late game but it kind of depends on the race and the expansions and stuff. I think that’s a matter of when you cap out on three per mineral field, just how much income you get versus – like in Starcraft a lot of times you get up to like two per mineral field and you couldn’t quite tell if you were capped out or not because there’s a lot of guys moving around and a lot of times you have an empty mineral field for a few seconds here and there.